I recently got a request today to get access to the code I had worked on for Den Ivanov's previously published work which you can see here.
The C++ is in the binary, it connects to port number 6001, as is written in the KinectSocket.as file.
I hope this helps, here's the link. (The link has been updated, see the newest article: http://dcastro9.blogspot.com/2012/01/more-updates-on-kinect-to-flash-fun.html)
The demo is incredibly simple, but please refer to the readme on how to access more skeleton points than just the right hand. All the demo does is map your right hand to the purple box, since I didn't really have a lot of time to put this together. I may update a better one in the future if it is necessary.
The C++ is in the binary, it connects to port number 6001, as is written in the KinectSocket.as file.
I hope this helps, here's the link. (The link has been updated, see the newest article: http://dcastro9.blogspot.com/2012/01/more-updates-on-kinect-to-flash-fun.html)
The demo is incredibly simple, but please refer to the readme on how to access more skeleton points than just the right hand. All the demo does is map your right hand to the purple box, since I didn't really have a lot of time to put this together. I may update a better one in the future if it is necessary.
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